First Real Entry
Kline, S., Dyer-Witheford, N., & Peuter, G.D. (2003). Digital Play. Montreal: McGill-Queen's University Press.
I've been reading this on and off when I lack a computer to dissertate. Though I've only gone through the first two chapters so far, I have good reason to be optimistic about their treatment of the production and consumption of electronic games. They're borrowing heavily from Raymond Williams, who had considerable insights into television as an industry and culture back in his day, while promising to extrapolate his analysis into gaming. This is one possible field I might go into myself when I've said all that I can about the pedagogical practices of anime fans. Only the youth rights movement stands as strong of a contender at this point.
It looks very likely that I will be teaching two course sections next semester. They are:
*EFND 2110 Issues in Education
*EFND 2120 Diversity in Education
After three years of being out of the classroom, I'm both excited and apprehensive. However, I have quite a few cobwebs to clear, and this is as good an opportunity as any to do so.
I've been reading this on and off when I lack a computer to dissertate. Though I've only gone through the first two chapters so far, I have good reason to be optimistic about their treatment of the production and consumption of electronic games. They're borrowing heavily from Raymond Williams, who had considerable insights into television as an industry and culture back in his day, while promising to extrapolate his analysis into gaming. This is one possible field I might go into myself when I've said all that I can about the pedagogical practices of anime fans. Only the youth rights movement stands as strong of a contender at this point.
It looks very likely that I will be teaching two course sections next semester. They are:
*EFND 2110 Issues in Education
*EFND 2120 Diversity in Education
After three years of being out of the classroom, I'm both excited and apprehensive. However, I have quite a few cobwebs to clear, and this is as good an opportunity as any to do so.
Labels: cultural studies, reading, teaching, video gaming


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